EndOfDayzServers.net | Vanilla+ | Summer Chernarus | Weekend Raid
IP/Port: 70.35.197.26:2333
Server Info
- Full PVP and mostly vanilla with some weapons from Mortys and DayZ Expansion
- Customized Military Zones
- Wild Vehicle spawns on map (keys can be found in teddy bear spawns)
- Highest caliber gun is the AWM however it is rare. You’ll find some 308/762×54 in Tier4 and 556 in Tier3
- MVS military gear (best body armor found in Tier4)
- AirDrop and KOTH events
- No Trader
- No territory needed to build but if you want to prevent people from dismantling your base or building within your location, create a flagpole/territory kit and deploy (sticks and rope to create territory kit).
- Survival/Adventure focused
- 1st person point of view always but 3rd person enabled for vehicles
- Map and Party System (8 person cap on parties but may raise eventually)
- Boosted Stamina
- Vanilla and Expansion Building available for base building
- RAG Base Items for storage
- Loot Chests are located in a few different military zones on the map. Keycards for the chests are found within Police and Military areas
- Each Keycard says which area it’s military crate is located in, so you will need to go there and search for the locked military crate
- You can lockpick vehicles to attempt a break in. There is a 45% chance of success and it takes 5 minutes to complete 1 attempt. Each attempt does 50% damage to the lockpick.
- In order to take off in the vehicle after a break-in, you will also need a crowbar to unpair the previous key with the vehicle. So be sure to have a crowbar on you if you plan to lockpick a vehicle.
- It only takes 10 seconds to unpair a key from a vehicle when its unlocked.
- At this time there are Ai Soldiers at Heli Crashes which are not very hard to defeat
- There are also 2 Enemy Ai Strongholds on the map. Here soldiers have a chance to drop a key to a loot chest located within those zones.
Raid Info
- Raiding is enabled Saturday-Sunday from 9am ET to midnight
- A Raid consists of placing a breaching charge on a door, gate, or hatch.
- All bases must have a raid-able entrance
- Raiders are not allowed to place any locks during a raid
- Raid Squad or Defending Squad are not allowed to block entries during a raid, there must be raid-able entrances.
- Defending squad can patch up blown open entry points if they have a chance during the raid. Just no blocking.
- Do not overstay after a raid is complete. Loot it up and leave so the victims can rebuild.
- No logging out inside someones base if it is NOT yours
- Tents can be raided using a hacksaw. Hacksaws are not super common but found in military zones.
- It takes 10 minutes to crack a lock on a tent with a hacksaw and 10 minutes for each Breaching Charge to explode on gates/doors/hatches.
- Locks on containers such as lockers/safes for some reason cannot be disabled. A hacksaw will break container locks (not tents) in 10 seconds and deal no damage to the hacksaw as a fix.
- Bolt Cutters can be used to get through barbed wire kits. Barbed wire can only be used on NON CODELOCKED entries ect
- Expansion doors/gates, Non Metal Vanilla gates will require 1 Breaching Charge to get through
- Vanilla Full Metal Gates require 2 Breaching Charges to get through
- Charcoal and Sulfur are found within Tier3 and Tier4 Military zones
Breaching Charge Crafting
Gunpowder = Charcoalpowder + Sulfurpowder
Explosive = 5x Gunpowder + Burlap Sack
Breachingcharge = Explosive + Radio
Soft Raiding
- A soft raid is using NO TOOLS to gain access into a base.
- You cannot dismantle anything (no taking of kits / placeables).
- You are allowed to stack items or use ladders to gain access to a base.
- You can vault through windows as long as you can legally get to it
- If you’re unable to exit during a soft raid you must kill yourself, that’s on you.
