EndOfDayZ | 4 MAN MAX | Vanilla+ | Weekend Raid
IP/Port: 70.35.197.26:2307
Server Info
- Full PVP
- No Trader
- Basically Vanilla with Map and 4 person cap party system
- Wild Vehicle spawns on map (keys can be found in teddy bear spawns)
- Highest caliber weapons are 308/762×54 but not super easy to find (dynamic events and tier4 mili possible locations)
- From Mortys we are using a couple 308 assault rifles, a few 556 assault rifles, and some lower tier weapons (tier1 and 2)
- AirDrops, Ai Strongholds, and Tiered Loot Chests
- Ai Soldiers are not super hard, just avoid close quarter combat. They are found at heli crashes and airdrops (as well as the strongholds)
- Highest tier weapons found in dynamic events such as Heli Crashes, Convoys, Train Wrecks etc. Tier4 also has a possibility for 1 of the higher tiered rifles.
- Plane Crashes, Heli Crashes, Convoys, and Train Crashes.
- BBP, Building Fortifications, and DayZ Expansion Building available for use
- RAGS base items for base storage
- Boosted Stamina and Autorun
- No Territory Flag needed to build but if you want to prevent players from dismantling you will want to build one.
- Territory Flag Kit is quick deploy. Create with sticks + rope > Deploy > Interact with it to “create territory” and choose flag.
- Breaching Charges for raiding
- Raiding is enabled on Saturdays and Sundays from 12pm EST to Midnight.
- You can attach guns to most Vanilla backpacks
- If food is scarce, kill zombies or craft a fishing rod.
- 1PP but 3rd person in vehicles
- You can check your inventory in vehicles
- Kuru is now a 3 stage illness and you can suppress it by eating more human meat
- Vehicles can be found at Gas Stations (please cover your vehicles with a camonet before logging off)
- Car Keys found in Teddy Bears so you can pair with a vehicle (create copies)
- You can break into vehicles with lockpicks (45% chance of success and takes 5 mins)
- Use a crowbar on an unlocked car to unpair the previous key from it and then you can repair a new master key.
- Vehicle Damage Disabled
- Spawn Selection
- Increased space in vanilla clothing
- When you die your loot goes on a cross-grave which lasts for 60 minutes and persists through server restarts. You only get ONE grave though, so if you are running back to reclaim your body don’t die again or your loot will be lost.
Basic Key Bindings
- Party System is P, add/remove players in there. If both players have each other added they are in the party.
- AutoRun by default is z, you can rebind in esc > configure controls > expansion tab
- M for Map, Hold N for GPS
- B will give you access to the party manager and territory manager (here you can add people to your group or territory)
- Pause/Break button for player list of who is online
- Quick markers with H (you need to create a party to do this, even if solo)
- P for Earplugs
Raid Info
- Raiding is enabled on Saturdays and Sundays from 12pm ET to Midnight each of those days
- A Raid consists of placing a breaching charge on a door, gate, or hatch.
- All bases must have a raid-able entrance, no loot blocking with secret walls/floors
- Raiders are not allowed to place any locks during a raid
- Raid Squad or Defending Squad are not allowed to block entries during a raid, there must be raid-able entrances.
- Defending squad can patch up blown open entry points if they have a chance during the raid. Just no blocking.
- Do not overstay after a raid is complete. Loot and leave. Also don’t return to the same base to raid for 2 raid weekends after the initial raid. (allow them time to get shit together again)
- No logging out inside someones base if it is NOT yours
- Tents can be raided using a hacksaw at any time (does not need to be raid weekend for this to take place)
- It takes 10 minutes to crack a lock on a tent with a hacksaw and 10 minutes for each Breaching Charge to explode on gates/doors/hatches.
- Locks on containers such as lockers/safes for some reason cannot be disabled. A hacksaw will break container locks (not tents) in 10 seconds and deal no damage to the hacksaw as a fix.
- Hatches/Doors/Gates only require 1 breaching charge for getting through
- Charcoal and Sulfur are found within Tier3 and Tier4 Military zones
It only takes 1 breaching charge for any door/gate even if its T3 BBP. Only benefit of T3 BBP is that it's bullet proof
Breaching Charge Crafting
Gunpowder = Charcoalpowder + Sulfurpowder
Explosive = 5x Gunpowder + Burlap Sack
Breachingcharge = Explosive + Radio
Soft Raiding
- A soft raid is using NO TOOLS to gain access into a base.
- You cannot dismantle anything (no taking of kits / placeables).
- You are allowed to stack items or use ladders to gain access to a base.
- You can vault through windows as long as you can legally get to it
- If you’re unable to exit during a soft raid you must kill yourself, that’s on you.
